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PythonEditor.Build.cs
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46 lines (42 loc) · 1.38 KB
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PythonEditor : ModuleRules
{
#if WITH_FORWARDED_MODULE_RULES_CTOR
public PythonEditor(ReadOnlyTargetRules Target) : base(Target)
#else
public PythonEditor(TargetInfo Target)
#endif
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
string enableUnityBuild = System.Environment.GetEnvironmentVariable("UEP_ENABLE_UNITY_BUILD");
bFasterWithoutUnity = string.IsNullOrEmpty(enableUnityBuild);
PrivateIncludePaths.AddRange(
new string[] {
"PythonEditor/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"SlateCore",
"Slate",
"AssetTools",
"UnrealEd",
"EditorStyle",
"PropertyEditor",
"Kismet", // for FWorkflowCentricApplication
"InputCore",
"DirectoryWatcher",
"LevelEditor",
"Projects",
"UnrealEnginePython"
}
);
}
}
}