For looped PlayableDirectors, sync them across all SlopCrew clients so that moving objects are in the same place on everyone's client.
For non-looped PlayableDirectors, wire them up to a trigger volume which is synced by custom packet. For SpeedRunners-style map interactions.
For looped
PlayableDirectors, sync them across all SlopCrew clients so that moving objects are in the same place on everyone's client.For non-looped
PlayableDirectors, wire them up to a trigger volume which is synced by custom packet. For SpeedRunners-style map interactions.