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Description

Barebone HLSL shaders, for Unity 3D, URP (HDRP?).

Shaders

Blit.shader

Graphics.Blit(srcTexture, targetTexture, material, 0);

Forward - single.shader

For the forward path.

Fullscreen.shader

For the fullscreen render feature.

GBuffer - simple.shader

A simple GBuffer shader (deferred path).

GBuffer - BRDF.shader

A BRDF (PBR) GBuffer shader (deferred path).