- [ ] #2 - [ ] cross-compile and run Vulkan CTS - [ ] #3 - [ ] compile Vulkan Validation Layers in WASM - [ ] cross-compile and run Sascha Willems' examples - [ ] our own `VK_DEVSH_webgpu_surface` or something similar to create a Vulkans swapchain with for graphical CTS and samples - [ ] gfx reconstruct capture in WASM ! (so you can download captures and replay on host machine + renderdoc them) - [ ] Android-style Renderdoc replay server WASM lib - [ ] bootstap the above with Clang-WASM compiling the C++ - [ ] add editing and recompiling of C++ and HLSL from within the browser itself
VK_DEVSH_webgpu_surfaceor something similar to create a Vulkans swapchain with for graphical CTS and samples