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Lines changed: 31 additions & 6 deletions

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{
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"runtimeTarget": {
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"name": ".NETStandard,Version=v2.1/",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
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"NumDotNet/0.2.12": {
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"runtime": {
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"NumDotNet.dll": {}
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}
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}
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}
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},
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"libraries": {
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"NumDotNet/0.2.12": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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}
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}
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}

NuGet/netstandard2.1/NumDotNet.dll

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NumDotNet/NumDotNet.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Version>0.1.5</Version>
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<Version>0.2.12</Version>
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<Authors>Game Genesis</Authors>
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<Description>A Simple C# .NET Standard Math Library</Description>
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<Copyright>Copyright (c) 2021 Game Genesis</Copyright>
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<RepositoryUrl>https://github.com/GameGenesis/NumDotNet</RepositoryUrl>
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<NeutralLanguage>en-CA</NeutralLanguage>
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<PackageTags>math, vectors</PackageTags>
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<PackageReleaseNotes>Added a Vector2 Class
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Added a Console Test Project</PackageReleaseNotes>
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<PackageReleaseNotes>Added Vector2 methods
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Added Vector3 Class
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Added Mathf Class with helper functions</PackageReleaseNotes>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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</PropertyGroup>
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NumDotNet/src/Vector2.cs

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public override bool Equals(Object obj)
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{
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//Check for null and compare run-time types.
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if ((obj == null) || !this.GetType().Equals(obj.GetType()))
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if ((obj == null) || !GetType().Equals(obj.GetType()))
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{
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return false;
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}

config/netstandard2.1/NumDotNet.deps.json

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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
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"NumDotNet/0.1.5": {
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"NumDotNet/0.2.12": {
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"runtime": {
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"NumDotNet.dll": {}
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}
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}
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}
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},
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"libraries": {
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"NumDotNet/0.1.5": {
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"NumDotNet/0.2.12": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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