diff --git a/articles/tutorials/building_2d_games/15_audio_controller/index.md b/articles/tutorials/building_2d_games/15_audio_controller/index.md index 0f0293b5..51717e5a 100644 --- a/articles/tutorials/building_2d_games/15_audio_controller/index.md +++ b/articles/tutorials/building_2d_games/15_audio_controller/index.md @@ -51,7 +51,7 @@ Add the following constructor and finalizer: [!code-csharp[](./snippets/audiocontroller.cs#ctors)] > [!NOTE] -> The `AudioController` class implements a [finalizer](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/finalizers) method `~AudioManager()`. This method is called when an instance of the class is collected by the garbage collector and is here as part of the `IDisposable` implementation. +> The `AudioController` class implements a [finalizer](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/finalizers) method `~AudioController()`. This method is called when an instance of the class is collected by the garbage collector and is here as part of the `IDisposable` implementation. ### AudioController Methods