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main.py
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290 lines (237 loc) · 9.53 KB
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import os
import multiprocessing
from sys import platform
from utils.PathManager import PathManager
# Set multiprocessing context and initialize path FIRST, before any other imports are called.
if __name__ == '__main__':
# Semaphore objects are leaked on shutdown in macOS if using spawn for some reason.
if platform == 'darwin':
multiprocessing.set_start_method('fork')
else:
multiprocessing.set_start_method('spawn')
root_path = os.path.dirname(os.path.realpath(__file__))
PathManager.set_root_path(root_path)
import argparse
import signal
from time import sleep
from utils.ConfigManager import config, ConfigManager
from utils.Logger import Logger
from utils.constants import EnvVars
# Configure SQLAlchemy C extensions before importing modules that may load SQLAlchemy.
if config.Server.Settings.disable_sqlalchemy_cext:
os.environ['DISABLE_SQLALCHEMY_CEXT_RUNTIME'] = '1'
else:
os.environ.pop('DISABLE_SQLALCHEMY_CEXT_RUNTIME', None)
from game.login.LoginManager import LoginManager
from game.realm.RealmManager import RealmManager
from game.update.UpdateManager import UpdateManager
from game.world import WorldManager
from game.world.managers.CommandManager import CommandManager
from game.world.managers.maps.MapManager import MapManager
from game.world.managers.maps.MapTile import MapTile
from tools.extractors.Extractor import Extractor
# Initialize argument parser.
parser = argparse.ArgumentParser()
parser.add_argument(
'-l', '--launch',
help='-l realm to launch realm or -l to launch world, if nothing is specified both are launched',
dest='launch',
action='store',
default=None
)
parser.add_argument(
'-e', '--extract',
help='-e in order to extract .map files',
dest='extract',
action='store_true',
default=False
)
parser.add_argument(
'-x', '--adt_x',
help='-x in order to specify adt x extraction',
dest='adt_x',
type=int,
default=False
)
parser.add_argument(
'-y', '--adt_y',
help='-y in order to specify adt y extraction',
dest='adt_y',
type=int,
default=False
)
args = parser.parse_args()
def release_process(active_process):
Logger.info(f'Releasing {active_process.name}...')
while active_process.is_alive():
try:
# Give the process 10 seconds to shut down.
active_process.join(timeout=10)
if active_process.is_alive():
Logger.warning(f'{active_process.name} did not exit in time; terminating.')
active_process.terminate()
active_process.join()
break
except (ValueError, KeyboardInterrupt):
sleep(0.1)
Logger.info(f'{active_process.name} released.')
def handle_console_commands():
try:
command = input()
while command != 'exit':
try:
res, msg = CommandManager.handle_conole_command(command)
if not res:
Logger.info(msg)
else:
Logger.error(f'Invalid command [{command}], [{msg}].')
except:
Logger.error(f'Invalid command [{command}].')
command = input()
except:
pass
Logger.info(f'Command listener released.')
SHARED_STATE.RUNNING = False
def handler_stop_signals(signum, frame):
SHARED_STATE.RUNNING = False
# Console mode, we need to kill stdin input() listener.
if SHARED_STATE.CONSOLE_LISTENING:
raise KeyboardInterrupt
def _wait_for_ready(active_process, ready_check, name, should_wait=True):
if not should_wait:
return True
# Wait for readiness, but stop if the process dies to avoid hanging startup.
while not ready_check() and SHARED_STATE.RUNNING:
if not active_process.is_alive():
Logger.error(f'{name} exited before ready (exit code {active_process.exitcode}).')
SHARED_STATE.RUNNING = False
return False
sleep(0.1)
return True
def wait_world_server(active_process):
return _wait_for_ready(active_process, lambda: SHARED_STATE.WORLD_SERVER_READY, 'World process', launch_world)
def wait_realm_server(active_process):
return _wait_for_ready(active_process, lambda: SHARED_STATE.REALM_SERVER_READY, 'Realm process', launch_realm)
def wait_proxy_server(active_process):
return _wait_for_ready(active_process, lambda: SHARED_STATE.PROXY_SERVER_READY, 'Proxy process', launch_realm)
def wait_login_server(active_process):
return _wait_for_ready(active_process, lambda: SHARED_STATE.LOGIN_SERVER_READY, 'Login process')
def wait_update_server(active_process):
return _wait_for_ready(active_process, lambda: SHARED_STATE.UPDATE_SERVER_READY, 'Update process')
SHARED_STATE = None
ACTIVE_PROCESSES = []
if __name__ == '__main__':
# Semaphore objects are leaked on shutdown in macOS if using spawn for some reason.
if platform == 'darwin':
context = multiprocessing.get_context('fork')
else:
context = multiprocessing.get_context('spawn')
if not MapManager.validate_namigator_bindings():
Logger.error(f'Invalid namigator bindings.')
exit()
if args.extract:
adt_x = args.adt_x if args.adt_x else -1
adt_y = args.adt_y if args.adt_y else -1
Extractor.run(context, adt_x, adt_y)
exit()
# Validate if maps available and if version match.
if not MapManager.validate_map_files():
Logger.error(f'Invalid maps version or maps missing, expected version {MapTile.EXPECTED_VERSION}')
exit()
manager = context.Manager()
# Shared variables inside a namespace.
SHARED_STATE = manager.Namespace()
SHARED_STATE.RUNNING = True
SHARED_STATE.CONSOLE_LISTENING = False
SHARED_STATE.WORLD_SERVER_READY = False
SHARED_STATE.REALM_SERVER_READY = False
SHARED_STATE.PROXY_SERVER_READY = False
SHARED_STATE.LOGIN_SERVER_READY = False
SHARED_STATE.UPDATE_SERVER_READY = False
launch_realm = not args.launch or args.launch == 'realm'
launch_world = not args.launch or args.launch == 'world'
console_mode = os.getenv(EnvVars.EnvironmentalVariables.CONSOLE_MODE,
config.Server.Settings.console_mode) in [True, 'True', 'true']
if not launch_world and not launch_realm:
Logger.error('Realm and World launch are disabled.')
exit()
# Hook exit signals.
signal.signal(signal.SIGINT, handler_stop_signals)
signal.signal(signal.SIGTERM, handler_stop_signals)
# Process launching starts here.
if launch_world:
ACTIVE_PROCESSES.append((context.Process(
name='World process',
target=WorldManager.WorldServerSessionHandler.start_world,
args=(SHARED_STATE,)), wait_world_server))
else:
SHARED_STATE.WORLD_SERVER_READY = True
# Update server.
ACTIVE_PROCESSES.append((context.Process(
name='Update process',
target=UpdateManager.start_update,
args=(SHARED_STATE,)), wait_update_server))
# SRP login server.
ACTIVE_PROCESSES.append((context.Process(
name='Login process',
target=LoginManager.start_login,
args=(SHARED_STATE,)), wait_login_server))
if launch_realm:
ACTIVE_PROCESSES.append((context.Process(
name='Realm process',
target=RealmManager.start_realm,
args=(SHARED_STATE,)), wait_realm_server))
ACTIVE_PROCESSES.append((context.Process(
name='Proxy process',
target=RealmManager.start_proxy,
args=(SHARED_STATE,)), wait_proxy_server))
else:
SHARED_STATE.REALM_SERVER_READY = True
SHARED_STATE.PROXY_SERVER_READY = True
Logger.info('Booting Alpha Core, please wait...')
# Start processes.
for process, wait_call in ACTIVE_PROCESSES:
process.start()
wait_call(process)
if not SHARED_STATE.RUNNING:
break
if SHARED_STATE.RUNNING:
# Print active env vars.
for env_var_name in EnvVars.EnvironmentalVariables.ACTIVE_ENV_VARS:
env_var = os.getenv(env_var_name, '')
if env_var:
Logger.info(f'Environment variable {env_var_name}: {env_var}')
# Bell sound character.
Logger.info('Alpha Core is now running.\a')
# Handle console mode.
if console_mode:
SHARED_STATE.CONSOLE_LISTENING = True
handle_console_commands()
else:
# Wait on main thread for stop signal or 'exit' command.
while SHARED_STATE.RUNNING:
sleep(2)
# Exit.
Logger.info('Shutting down the core, please wait...')
# Make sure all processes finish gracefully (Exit their listening loops).
[release_process(process) for process, wait_call in ACTIVE_PROCESSES]
ACTIVE_PROCESSES.clear()
# Dispose database engines and clear sessions in the main process.
try:
from database.auth.AuthDatabaseManager import AuthDatabaseManager
from database.dbc.DbcDatabaseManager import DbcDatabaseManager
from database.realm.RealmDatabaseManager import RealmDatabaseManager
from database.world.WorldDatabaseManager import WorldDatabaseManager
AuthDatabaseManager.dispose()
Logger.info('Auth database released.')
DbcDatabaseManager.dispose()
Logger.info('DBC database released.')
RealmDatabaseManager.dispose()
Logger.info('Realm database released.')
WorldDatabaseManager.dispose()
Logger.info('World database released.')
except:
pass
manager.shutdown()
Logger.success('Core gracefully shut down.')
exit()