From 40aaca811ec0f875d106100e096434e1b67a6081 Mon Sep 17 00:00:00 2001
From: kevin-zakszewski <99926647+kevin-zakszewski@users.noreply.github.com>
Date: Thu, 2 Jul 2026 15:26:09 -0700
Subject: [PATCH 1/3] Fix pose isTracked incorrectly returning 0
---
.../InputSystem/Runtime/Plugins/XR/Controls/PoseControl.cs | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/Packages/com.unity.inputsystem/InputSystem/Runtime/Plugins/XR/Controls/PoseControl.cs b/Packages/com.unity.inputsystem/InputSystem/Runtime/Plugins/XR/Controls/PoseControl.cs
index db4881f631..9d82700a83 100644
--- a/Packages/com.unity.inputsystem/InputSystem/Runtime/Plugins/XR/Controls/PoseControl.cs
+++ b/Packages/com.unity.inputsystem/InputSystem/Runtime/Plugins/XR/Controls/PoseControl.cs
@@ -60,7 +60,7 @@ public PoseState(bool isTracked, TrackingState trackingState, Vector3 position,
///
/// Fully tracked means that the pose is accurate and not using any simulated or extrapolated positions, and the system tracking this pose is able to confidently track this object.
///
- [FieldOffset(0), InputControl(displayName = "Is Tracked", layout = "Button", sizeInBits = 8 /* needed to ensure optimization kicks-in */)]
+ [FieldOffset(0), InputControl(displayName = "Is Tracked", layout = "Button", sizeInBits = 1)]
public bool isTracked;
///
@@ -252,7 +252,8 @@ protected override FourCC CalculateOptimizedControlDataType()
if (
m_StateBlock.sizeInBits == PoseState.kSizeInBytes * 8 &&
m_StateBlock.bitOffset == 0 &&
- isTracked.optimizedControlDataType == InputStateBlock.kFormatByte &&
+ isTracked.m_StateBlock.format == InputStateBlock.kFormatBit &&
+ isTracked.m_StateBlock.sizeInBits == 1 &&
trackingState.optimizedControlDataType == InputStateBlock.kFormatInt &&
position.optimizedControlDataType == InputStateBlock.kFormatVector3 &&
rotation.optimizedControlDataType == InputStateBlock.kFormatQuaternion &&
From 36ec9b9afc2d7b07f18d65942f02a24a530677f2 Mon Sep 17 00:00:00 2001
From: kevin-zakszewski <99926647+kevin-zakszewski@users.noreply.github.com>
Date: Thu, 2 Jul 2026 15:27:32 -0700
Subject: [PATCH 2/3] Adding test for pose is tracked fix
---
Assets/Tests/InputSystem/Plugins/XRTests.cs | 46 +++++++++++++++++++++
1 file changed, 46 insertions(+)
diff --git a/Assets/Tests/InputSystem/Plugins/XRTests.cs b/Assets/Tests/InputSystem/Plugins/XRTests.cs
index 6f0e9cd1fd..b67fd13ffa 100644
--- a/Assets/Tests/InputSystem/Plugins/XRTests.cs
+++ b/Assets/Tests/InputSystem/Plugins/XRTests.cs
@@ -1222,6 +1222,52 @@ public void Controls_OptimizedControls_PoseControl_IsOptimized()
Assert.That((device["posecontrol"] as PoseControl).optimizedControlDataType, Is.EqualTo(InputStateBlock.FormatPose));
}
+ [Test]
+ [Category("Controls")]
+ [TestCase(true)]
+ [TestCase(false)]
+ public void Controls_PoseControl_IsTracked_ReadsCorrectly(bool useOptimizedControls)
+ {
+ InputSystem.settings.SetInternalFeatureFlag(InputFeatureNames.kUseOptimizedControls, useOptimizedControls);
+
+ runtime.ReportNewInputDevice(PoseDeviceState.CreateDeviceDescription().ToJson());
+
+ InputSystem.Update();
+
+ var device = InputSystem.devices[0];
+ var poseControl = device["posecontrol"] as PoseControl;
+
+ // Queue state with isTracked = true (byte value 1)
+ InputSystem.QueueStateEvent(device, new PoseDeviceState
+ {
+ isTracked = 1,
+ trackingState = (uint)(InputTrackingState.Position | InputTrackingState.Rotation),
+ position = new Vector3(1, 2, 3),
+ rotation = Quaternion.identity,
+ });
+ InputSystem.Update();
+
+ // Reading isTracked as a ButtonControl should return true
+ Assert.That(poseControl.isTracked.isPressed, Is.True, "isTracked.isPressed should be true when tracked");
+ Assert.That(poseControl.isTracked.ReadValue(), Is.EqualTo(1.0f).Within(0.001f), "isTracked.ReadValue() should be 1.0f when tracked");
+
+ // Reading the full PoseState should also have isTracked = true
+ var poseState = poseControl.ReadValue();
+ Assert.That(poseState.isTracked, Is.True, "PoseState.isTracked should be true when tracked");
+
+ // Queue state with isTracked = false (byte value 0)
+ InputSystem.QueueStateEvent(device, new PoseDeviceState
+ {
+ isTracked = 0,
+ trackingState = 0,
+ });
+ InputSystem.Update();
+
+ Assert.That(poseControl.isTracked.isPressed, Is.False, "isTracked.isPressed should be false when not tracked");
+ Assert.That(poseControl.isTracked.ReadValue(), Is.EqualTo(0.0f).Within(0.001f), "isTracked.ReadValue() should be 0.0f when not tracked");
+ Assert.That(poseControl.ReadValue().isTracked, Is.False, "PoseState.isTracked should be false when not tracked");
+ }
+
// ISXB-405
[Test]
[Category("Devices")]
From 1fdc5db449d9dabb5ce94a3148ea99bebdaafaee Mon Sep 17 00:00:00 2001
From: kevin-zakszewski <99926647+kevin-zakszewski@users.noreply.github.com>
Date: Thu, 2 Jul 2026 15:42:56 -0700
Subject: [PATCH 3/3] Changelog
---
Packages/com.unity.inputsystem/CHANGELOG.md | 1 +
1 file changed, 1 insertion(+)
diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md
index 73b3864462..ac9ae472b5 100644
--- a/Packages/com.unity.inputsystem/CHANGELOG.md
+++ b/Packages/com.unity.inputsystem/CHANGELOG.md
@@ -32,6 +32,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an incorrect ArraysHelper.HaveDuplicateReferences implementation that didn't use its arguments right [ISXB-1792] (https://github.com/Unity-Technologies/InputSystem/pull/2376)
- Fixed `InputAction.IsPressed`, `WasPressedThisFrame`, and `WasReleasedThisFrame` using a `ButtonControl`'s `pressPoint` when a binding also had an explicit `PressInteraction` with its own `pressPoint`, which could make those APIs disagree with the interaction's press and release behavior. Action-level press APIs now follow the interaction threshold when both are set explicitly.
- Fixed `IndexOutOfRangeException` in `InputDeviceBuilder` when connecting an HID gamepad whose report descriptor declares a hat switch with Report Size 8 (e.g. ESP32-BLE-Gamepad). The HID layer now anchors the hat's directional sub-controls to the hat's own byte instead of letting the layout system auto-allocate a fresh byte for each [UUM-143659](https://jira.unity3d.com/browse/UUM-143659).
+- Fixed `PoseControl.isTracked` always returning false when read through non-optimized code paths (e.g. Input Debugger) due to `sizeInBits = 8` causing the bool value to be normalized as `1/255` instead of `1.0`.
### Changed
- Action-level `IsPressed`, `WasPressedThisFrame`, and `WasReleasedThisFrame` for bindings to `Vector2Control` / `StickControl` no longer consult a per-control `pressPoint` on the vector (that field was removed). Use a `Press` interaction to set a custom threshold, or rely on `defaultButtonPressPoint`.