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Re-enabled ps5 and webgl
1 parent 3119706 commit 34e4784

2 files changed

Lines changed: 34 additions & 39 deletions

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.yamato/console-standalone-test.yml

Lines changed: 8 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,6 @@
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# Each console requires specific SDK paths and tools
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# QUALITY THOUGHTS--------------------------------------------------------------------
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# TODO: consider adding all projects that have tests
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# To see where this job is included (in trigger job definitions) look into _triggers.yml file
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@@ -55,12 +54,12 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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# PS5 related --> THIS WAS DISABLED IN PROJECT.METAFILE. SEE MTT-12118
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\9.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\target\bins'
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# PS5 related --> playstation/ps5-buildandexecute image ships SDK 13.000.
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
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# Switch related
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-18_3_0\NintendoSDK'
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-22_2_0\NintendoSDK'
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UNITY_NINTENDOSDK_CLI_TOOLS: '${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
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artifacts:
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players:
@@ -94,12 +93,12 @@ console_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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# PS5 related --> THIS WAS DISABLED IN PROJECT.METAFILE. SEE MTT-12118
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\9.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\target\bins'
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# PS5 related --> playstation/ps5-buildandexecute image ships SDK 13.000.
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
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# Switch related
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-18_3_0\NintendoSDK'
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-22_2_0\NintendoSDK'
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UNITY_NINTENDOSDK_CLI_TOOLS: '${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
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artifacts:
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logs:

.yamato/project.metafile

Lines changed: 26 additions & 30 deletions
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@@ -111,23 +111,19 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS4
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# - name: ps5 --> SEE MTT-12118
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# type: Unity::VM
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# image: package-ci/win10-ps5:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: PS5
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# - name: switch --> TEMPORARILY DISABLED. SEE MTT-12118
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# The NintendoSDK on the win10-switch:v4 Bokken image is incomplete for the SDK
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# version the newer editor Playback Engines require: 18_3_0 is missing the
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# nintendo-switch-support lib the new toolchain links against, and 21_4_3 is missing the
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# Tools\Graphics\NvnTools (GraphicsConverter) libraries needed to package textures.
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# Neither is fixable from .yamato; re-enable once Package CI ships a complete SDK on the image.
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# type: Unity::VM
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# image: package-ci/win10-switch:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: Switch
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# ps5 uses the PlayStation team image (SDK 13.000); package-ci/win10-ps5:v4 only ships SDK 9.00.
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- name: ps5
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type: Unity::VM
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image: playstation/ps5-buildandexecute:v10.8.7
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
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- name: switch
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type: Unity::VM
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image: package-ci/win10-switch:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: Switch
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- name: GameCoreXboxOne
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type: Unity::VM
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image: package-ci/win10-xbox:v4
@@ -147,19 +143,19 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS4
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#- name: ps5 --> SEE MTT-12118
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# type: Unity::console::ps5
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# image: package-ci/win10-ps5:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: PS5
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# - name: switch --> TEMPORARILY DISABLED. SEE MTT-12118 (incomplete NintendoSDK on win10-switch:v4 image)
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# type: Unity::console::switch
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# image: package-ci/win10-switch:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: Switch
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# base: win
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- name: ps5
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type: Unity::console::ps5
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image: playstation/ps5-buildandexecute:v10.8.7
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
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- name: switch
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type: Unity::console::switch
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image: package-ci/win10-switch:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: Switch
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base: win
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- name: GameCoreXboxOne
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type: Unity::console::xbox
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image: package-ci/win10-xbox:v4

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