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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/Runtime/Components/NetworkAnimator.cs
+4-3Lines changed: 4 additions & 3 deletions
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@@ -668,7 +668,8 @@ public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReade
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/// Determines whether the <see cref="NetworkAnimator"/> is <see cref="AuthorityModes.Server"/> or <see cref="AuthorityModes.Owner"/> based on the <see cref="AuthorityMode"/> field.
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/// Optionally, you can still derive from <see cref="NetworkAnimator"/> and override the <see cref="OnIsServerAuthoritative"/> method.
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/// </summary>
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publicboolIsServerAuthoritative()
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/// <returns>True if this <see cref="NetworkAnimator"/> is server authoritative, false otherwise</returns>
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