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1 parent 307643c commit d030d9dCopy full SHA for d030d9d
com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs
@@ -1118,7 +1118,7 @@ internal void CreateAndSpawnPlayer(ulong ownerId)
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{
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if (NetworkManager.LogLevel == LogLevel.Developer)
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- NetworkLog.LogError("Could not fetch a local player to spawn. Ensure PlayerPrefab is set in NetcodeConfig.");
+ NetworkLog.LogWarning("Could not fetch a local player to spawn. Ensure PlayerPrefab is set in NetcodeConfig.");
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}
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return;
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