Skip to content

Commit e8af6ba

Browse files
Update com.unity.netcode.gameobjects/Documentation~/components/core/networkobject-ownership.md
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
1 parent ff5fcbe commit e8af6ba

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

com.unity.netcode.gameobjects/Documentation~/components/core/networkobject-ownership.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -112,7 +112,7 @@ The authority of any NetworkObject can always change ownership, as outlined in [
112112
### Ownership permission settings
113113

114114
> [!NOTE]
115-
> Permissions are only valid when using the distributed authority network topology that requires Multiplayer Services. If the Multiplayer Services package is not installed, the permissions setting will not be displayed.
115+
> Permissions are only valid when using the distributed authority network topology, which requires Multiplayer Services. If the Multiplayer Services package is not installed, the permissions setting will not be displayed.
116116
117117
The following ownership permission settings, defined by [`NetworkObject.OwnershipStatus`](xref:Unity.Netcode.NetworkObject.OwnershipStatus), control how ownership of NetworkObjects can be changed during a distributed authority session:
118118

0 commit comments

Comments
 (0)