Commit d12d8bb
Release 0.9.15 merge (#1032)
* New parsing (#858)
* Improved junction scenarios to work on routes
* Added basic agent to the SyncArrival behavior
* Improved all routes
* Updated to use new route planner
* Improved synchornization for S7 adn S9
* WIP: Added new background activity
* Minor fixes
* Planner changes
* Added compatibility with CARLA 0.9.12
* Pretty code
* Changed S9 to an actor flow
* Improved synchronization of crossing scenarios
* WIP: Improve synchronization
* First working behavior
* Fixed other leading vehicle scenario speed bug
* Created new S2 for routes and added it to routes
* Better ControlLoss + fix missplaced route scenarios
* Improved actor flows with new python agent
* Minor fixes
* Cleanup and some example changes
* Added CHANGELOG
* Removed unused atomic behaviors
* Pretty code
* Added missing BA code
* Removed constant velocity agent
* Added other parameters
* Pretty code
* Fixed CHANGELOG
* Pretty code
* Fixed sceario parsing bug
* Minor fixes
* CHANGELOG
* Minor fixes
* Fixed bug with agent's route
* Improve actor flow scenarios (#859)
* Improved actor flow behavior
* CHANGELOG
Co-authored-by: Guillermo <[email protected]>
* Changes in Actor Flow, implementation of Accident and Construction, changes to BA (#863)
* Initial testing
* Changed ActorFlow to Town04
* WIP: ActorFLow at routes
* WIP2: Actor Flow
* Changes to Accident and Construction blocking scenarios
Implementation of chages in BA to allow TM lane changes through set_path
* Improve road behavior, actor flow and accident scenarios
* Construction scenario implementation
Co-authored-by: Guillermo <[email protected]>
* Changed ActorFlow to use the TrafficManager
* Routes can now have scenario specific criterias
* Scenarios are now route specific
* Added urban bicycle flow prototype
* Added CHANGELOG (#870)
Co-authored-by: Guillermo <[email protected]>
* Added VehicleOpensDoor scenario
* Minor changes
* Fixed bug with new JucntionScenarioManager (#873)
Co-authored-by: Guillermo <[email protected]>
* Added dynamic weathers to routes
* Improved traffic event handling (#877)
Co-authored-by: Guillermo <[email protected]>
* Added HighwayExit scenario
* Added minimum speed criteria
* Pretty code
* New Parking Exit scenario
* General improvements (#884)
Co-authored-by: Guillermo <[email protected]>
* Improve bycicle flow scenario
* Changed BA 'RemoveLane' for 'SwitchLane'
* New LB2.0 scenario improvements
* Refined BA's target speed
Co-authored-by: Guillermo <[email protected]>
* Added HighwayCutIn scenario
* Improved HighwayCutIn
* CHANGELOG
Co-authored-by: Guillermo <[email protected]>
* Added Idle (#898)
Co-authored-by: Guillermo <[email protected]>
* Added ParkingCutIn scenario
* New MergerIntoSlowTraffic scenario
* Updated _remove_junction_entry
* Update highway_cut_in.py
* Added MergerIntoSlowTraffic scenario
* Update background_manager.py
* Added MergerIntoSlowTraffic route
* Added MergerIntoSlowTraffic scenario
* Improve night mode (#902)
* Added lights beahvior to rotues
* Improved lights and automatic TM lights
Co-authored-by: Guillermo <[email protected]>
* Add yield to emergency vehicle scenario
* Add new scenario PedestrianCrossing
* New Blocked intersection scenario
* Added InvadingTurn scenario
* Added Static cut in scenario
* Added BicycleAtSideLane scenario
* Improved route's timeout
* Leaderboard 2.0 scenario improvements
* Fixed several merge errors
* New scenario improvements
* Removed debug messages
* Added scenario timeouts
* Added frame to traffic events
* Added realtime to OutsideRouteLanesTest
* More Leaderboard 2.0 scenario improvements
* Route obstacles + parked vehicle destruction
* Scenarios no longer spawn old vehicles
* Added variable flow to route obstacles
* Added VehicleTurningRotue variations
* Added noise to control loss
* Route improvements
* MinSpeed criteria checkpoints + Pedestrian patch
* Fix bug PedestrianCrossing
* Fixed bug pedestrians and parked vehicles (#933)
* Added parking removal to crossing actors
* Fixed bug pedestrians and parked vehicles
* Improved pedestrian code
Co-authored-by: Guillermo <[email protected]>
* Removed old test routes
* Fixed bug with YieldtoEV criteria
* Minor parameter changes
* Improved scenarios
* Added hand brake to BlockedIntersection
* Revereted some of the constructions changes
* Some parameter changes
* Removed unused code
* Prettyfied some criteria
* Fixed units bug
* Parameter change
* Changed opposite flow parameters
* Minor robustness changes
* Removed police car from several scenarios
* Updated highway cut in parameters
* Final parameter changes + some minor BA changes
* Added vehicle opens door stop
* Fixed VehicleOpensDoor
* Added ActroFlow patch
* Minor sensor destruction change
* Changes numpy version to match CARLA's
* Minor fix
* Added tm ports to BA
* Added the port to all set autopilots
* Minor improvement to result writer and debug
* Added missing sensor destruction
* Added spawn transforms to CDP actors
* Added ratio to min speed
* fix duplicate env initialization during runtime
* check location in DriveDistance
* add is_runtime_init_mode process
* fix weather
* Added ScenariOTrigger blackboard
* removed whitespaces
* Added a lock at CDP
* Added Leaderboard 2.0 changelog
* Added Leaderboard 2.0 routes
* Fixed bug with MinimumSpeedRouteTest
* Added Release 0.9.15
---------
Co-authored-by: Guillermo <[email protected]>
Co-authored-by: Jacopo Bartiromo <[email protected]>
Co-authored-by: Tay Yim <[email protected]>
Co-authored-by: yuting <[email protected]>
Co-authored-by: dudu_fang <[email protected]>
Co-authored-by: threewater-wang <[email protected]>
Co-authored-by: joel-mb <[email protected]>1 parent 3522896 commit d12d8bb
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