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init.SetFacing(owner->GetAbsoluteAngle(object)); // when on transport, GetAbsoluteAngle will still return global coordinates (and angle) that needs transforming
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if (owner->GetTransport())
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init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
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init.SetFacing(orientation);
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init.SetFacing(owner->GetAbsoluteAngle(object)); // when on transport, GetAbsoluteAngle will still return global coordinates (and angle) that needs transforming
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