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If there are any methods in Habitat 3.0 (and above) simulators that consider dynamic agent (humanoid agents) avoidance for shortest path planning. #2587

@tju-dhj

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@tju-dhj

Dear Habitat Developer Team:
Hello, I would like to ask if there are any methods in Habitat 3.0 (and above) simulators that consider dynamic agent (humanoid agents) avoidance for shortest path planning. I'm looking for an implementation that achieves the same effect as self.follower.get_next_action(episode.goals[0].position), but that take humanoid agents into account.

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