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design_linked_list.cpp
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199 lines (175 loc) · 4.25 KB
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// 707. Design Linked List
// Author: xianfeng.zhu@gmail.com
#include <assert.h>
struct LinkedNode
{
int val;
struct LinkedNode* next = nullptr;
LinkedNode(int val_): val(val_) { }
};
class MyLinkedList
{
public:
/** Initialize your data structure here. */
MyLinkedList() = default;
virtual ~MyLinkedList()
{
LinkedNode* ptr = head_;
while (ptr != nullptr)
{
head_ = ptr->next;
delete ptr;
ptr = head_;
}
head_ = nullptr;
tail_ = nullptr;
size_ = 0;
}
/** Get the value of the index-th node in the linked list. If the index is invalid, return -1. */
int get(int index)
{
if (index >= size_ || index < 0)
{
return -1;
}
auto* ptr = head_;
while (index != 0)
{
index--;
ptr = ptr->next;
}
return ptr->val;
}
/**
* Add a node of value val before the first element of the linked list.
* After the insertion, the new node will be the first node of the linked list.
*/
void addAtHead(int val)
{
LinkedNode* ptr = new LinkedNode(val);
ptr->next = head_;
head_ = ptr;
if (tail_ == nullptr)
{
tail_ = ptr;
}
size_++;
}
/** Append a node of value val to the last element of the linked list. */
void addAtTail(int val)
{
LinkedNode* ptr = new LinkedNode(val);
if (tail_ != nullptr)
{
tail_->next = ptr;
tail_ = ptr;
}
else
{
head_ = ptr;
tail_ = ptr;
}
size_++;
}
/**
* Add a node of value val before the index-th node in the linked list.
* If index equals to the length of linked list, the node will be appended
* to the end of linked list. If index is greater than the length, the node
* will not be inserted.
*/
void addAtIndex(int index, int val)
{
if (index > size_ || index < 0)
{
// Not inserted
return;
}
LinkedNode* prev = nullptr;
LinkedNode* ptr = head_;
while (index != 0)
{
prev = ptr;
ptr = ptr->next;
index--;
}
// Create new node
LinkedNode* node = new LinkedNode(val);
node->next = ptr;
if (prev == nullptr)
{
// Insert at head
head_ = node;
}
else
{
// Linked previous
prev->next = node;
}
if (ptr == nullptr)
{
// Insert at tail
tail_ = node;
}
size_++;
}
/** Delete the index-th node in the linked list, if the index is valid. */
void deleteAtIndex(int index)
{
if (index < 0 || index >= size_)
{
// Invalid index
return;
}
LinkedNode* prev = nullptr;
LinkedNode* ptr = head_;
while (index != 0)
{
prev = ptr;
ptr = ptr->next;
index--;
}
if (prev == nullptr)
{
// Delete head
head_ = ptr->next;
delete ptr;
}
else
{
prev->next = ptr->next;
delete ptr;
}
if (ptr == tail_)
{
// Delete tail
tail_ = prev;
}
size_--;
}
private:
LinkedNode* head_ = nullptr;
LinkedNode* tail_ = nullptr;
int size_ = 0;
};
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList* obj = new MyLinkedList();
* int param_1 = obj->get(index);
* obj->addAtHead(val);
* obj->addAtTail(val);
* obj->addAtIndex(index,val);
* obj->deleteAtIndex(index);
*/
int main(int argc, char* argv[])
{
MyLinkedList linkedList;
linkedList.addAtHead(1);
linkedList.addAtTail(3);
linkedList.addAtIndex(1, 2); // linked list becomes 1->2->3
int val = linkedList.get(1); // returns 2
assert(val == 2);
linkedList.deleteAtIndex(1); // now the linked list is 1->3
val = linkedList.get(1); // returns 3
assert(val == 3);
return 0;
}