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Releases: playcanvas/engine

v2.14.0

04 Dec 14:41

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Breaking Changes

  • [BREAKING] Use linear space for vertex colors in gLTF by @LeXXik in #8122

    Note: Projects that use vertex colors—especially those imported from FBX—may see visual changes because vertex colors are now treated as linear by default (for glTF compatibility). If your assets use gamma-encoded vertex colors, set material.vertexColorGamma = true to restore the previous appearance. This affects StandardMaterials only, ShaderMaterials are not affected.

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Full Changelog: v2.13.6...v2.14.0

v2.13.6

25 Nov 12:07

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Fixes

Full Changelog: v2.13.5...v2.13.6

v2.13.5

20 Nov 15:33

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Full Changelog: v2.13.4...v2.13.5

v2.13.4

20 Nov 13:10

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Full Changelog: v2.13.3...v2.13.4

v2.13.3

19 Nov 14:15

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Full Changelog: v2.13.2...v2.13.3

v2.13.2

17 Nov 12:22

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Full Changelog: v2.13.1...v2.13.2

v2.13.1

14 Nov 15:35

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Fixes

  • Fixed gsplat shader effect to correctly handle “limit to a camera” by @mvaligursky in #8117.
  • Workaround for packHalf2x16 precision issues on some Android devices by @mvaligursky in #8121.
  • CameraControls enablePan logic fixes (desktop pan + double touch) by @kpal81xd in #8126.
  • Added frame:ready event to GSplatComponentSystem for video-capture workflows by @mvaligursky in #8128.
  • Updated main JSDoc block for GSplatComponent by @mvaligursky in #8130.
  • Refactor gsplat shader chunks: move helpers/customize to common by @mvaligursky in #8129.

Full Changelog: v2.13.0...v2.13.1

v2.13.0

10 Nov 12:13

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Full Changelog: v2.12.4...v2.13.0

v2.12.4

28 Oct 13:19

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Fixes

Full Changelog: v2.12.3...v2.12.4

v2.12.3

16 Oct 09:17

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Fixes

Full Changelog: v2.12.2...v2.12.3