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fix: use world matrices in getSpaceFromAncestors for XRLayer positioning
XRLayers were incorrectly positioned when inside components that override
updateWorldMatrix (e.g., UIKit's Content component which applies layout
transforms like globalMatrix and childrenMatrix).
The previous implementation accumulated local matrices via premultiply(),
which missed any custom transforms applied during updateWorldMatrix().
This change switches to using matrixWorld directly, ensuring that any
custom matrix computations are properly reflected in XRLayer positioning.
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