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animation.js
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135 lines (123 loc) · 4.97 KB
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var rOffset = 0, gOffset = 0, bOffset = 0;
function updateSphereSizeColor() {
//change overall hue randomly
if(Math.random() < hueChangeProbability) {
var hue = Math.trunc(Math.random() * 6);
switch(hue) { //6 different hues, roygbv
case 0: //red
rOffset = hueSensitivity;
gOffset = -hueSensitivity;
bOffset = -hueSensitivity;
break;
case 1: //orange
rOffset = hueSensitivity;
gOffset = 0.5*hueSensitivity;
bOffset = -hueSensitivity;
break;
case 2: //yellow
rOffset = hueSensitivity;
gOffset = hueSensitivity;
bOffset = -hueSensitivity;
break;
case 3: //green
rOffset = -hueSensitivity;
gOffset = hueSensitivity;
bOffset = -hueSensitivity;
break;
case 4: //blue
rOffset = -hueSensitivity;
gOffset = -hueSensitivity;
bOffset = hueSensitivity;
break;
case 5: //violet
rOffset = hueSensitivity;
gOffset = -hueSensitivity;
bOffset = hueSensitivity;
break;
}
}
function changeOuter(i) {
var val = (fbc_array[i] == 0) ? 0x88 : fbc_array[i];
var val2 = (fbc_array[i + 10] == 0) ? 0x88 : fbc_array[i+10];
var val3 = (fbc_array[i + 20] == 0) ? 0x88 : fbc_array[i+20];
outerSpheres[i].material.color = new THREE.Color(val/350 + rOffset, val2/350 + gOffset, val3/350 + bOffset);
var size = (fbc_array[i] == 0) ? 0.15 : val/300;
outerSpheres[i].scale.set(size, size, size);
}
function changeInner(i) {
var val = (fbc_array[i] == 0) ? 0x88 : fbc_array[i] - 50;
var val2 = (fbc_array[i + 10] == 0) ? 0x88 : fbc_array[i+10] - 50;
var val3 = (fbc_array[i + 20] == 0) ? 0x88 : fbc_array[i+20] - 50;
innerSpheres[i].material.color = new THREE.Color(val/350 + rOffset, val2/350 + gOffset, val3/350 + bOffset);
var size = (fbc_array[i] == 0) ? 0.25 : val/255;
innerSpheres[i].scale.set(size, size, size);
}
for (var i=0; i<innerSpheres.length; i++) {
changeInner(i);
}
for (var i=0; i<outerSpheres.length; i++) {
changeOuter(i);
}
}
//rotate outer spheres around inner spheres
var currentDirection = 0; //0 for rotate about x, 1 about y, 2 about z
var ccw = 1; //direction of rotation
var average = 0, prevAverage = 0; //smooth the pulsing by taking the average of current frame with previous frame
function cyclePulseSpheres(t) {
var radius, x, y, z, theta;
average = (averageAmplitude()/40) + 10;
//change direction randomly
if(Math.random() < revolutionChangeProbability) {
currentDirection = Math.trunc(Math.random() * 3);
ccw = (Math.random() < 0.5) ? -1 : 1;
}
//rotate outer spheres
for (var i = 0; i < outerSpheres.length; i++) {
x = outerSpheres[i].position.x;
y = outerSpheres[i].position.y;
z = outerSpheres[i].position.z;
if(currentDirection == 0) {
radius = Math.sqrt((y*y) + (z*z));
theta = Math.atan2(y, z);
outerSpheres[i].position.z = radius*Math.cos(theta + ccw*outerRevolutionSpeed);
outerSpheres[i].position.y = radius*Math.sin(theta + ccw*outerRevolutionSpeed);
outerSpheres[i].position.x = x;
} else if(currentDirection == 1) {
radius = Math.sqrt((z*z) + (x*x));
theta = Math.atan2(z, x);
outerSpheres[i].position.x = radius*Math.cos(theta + ccw*outerRevolutionSpeed);
outerSpheres[i].position.z = radius*Math.sin(theta + ccw*outerRevolutionSpeed);
outerSpheres[i].position.y = y;
} else {
radius = Math.sqrt((x*x) + (y*y));
theta = Math.atan2(x, y);
outerSpheres[i].position.y = radius*Math.cos(theta + ccw*outerRevolutionSpeed);
outerSpheres[i].position.x = radius*Math.sin(theta + ccw*outerRevolutionSpeed);
outerSpheres[i].position.z = z;
}
if(radiusPulsingEnable)
outerSpheres[i].position.setLength(radiusScaling*(average + prevAverage)/2);
else
outerSpheres[i].position.setLength(10);
}
//rotate inner spheres
for (var i = 1; i < innerSpheres.length; i++) {
x = innerSpheres[i].position.x;
y = innerSpheres[i].position.y;
z = innerSpheres[i].position.z;
radius = Math.sqrt((z*z) + (x*x));
theta = Math.atan2(z, x);
innerSpheres[i].position.x = radius*Math.cos(theta + innerRevolutionSpeed);
innerSpheres[i].position.z = radius*Math.sin(theta + innerRevolutionSpeed);
innerSpheres[i].position.y = y;
}
prevAverage = average;
}
//calculate average amplitude
function averageAmplitude() {
var average = 0;
for(var i = 0; i < 0.5*FFT_SIZE; i++) {
average += fbc_array[i];
}
return average/(0.5*FFT_SIZE);
}