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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
I tried Direct3D11DemoApp and found a problem.
Normal operation FPS will exceed 8000 or even close to 10000.
But Direct2D1WinFormDemoApp is running normally, FPS is very stable at 60.
I tried to render some objects, the result is rendering is normal, but FPS is still too high, close to 4000.
So...Where is the problem?