-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain_window.h
More file actions
183 lines (170 loc) · 6.31 KB
/
main_window.h
File metadata and controls
183 lines (170 loc) · 6.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/*
* main_window.h - Sof Game Psi plugin
* Copyright (C) 2010 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* You can also redistribute and/or modify this program under the
* terms of the Psi License, specified in the accompanied COPYING
* file, as published by the Psi Project; either dated January 1st,
* 2005, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef MAIN_WINDOW_H
#define MAIN_WINDOW_H
#include <QWidget>
#include "pers.h"
#include "ui_main_window.h"
QT_BEGIN_NAMESPACE
class QDateTime;
class QLabel;
class QCheckBox;
class QComboBox;
class QProgressBar;
class QStackedWidget;
class QLineEdit;
class QScrollArea;
class QScrollBar;
class QPlainTextEdit;
class QGraphicsView;
class QSplitter;
class QMenu;
class QAction;
class QTabBar;
class QTableWidget;
class QToolButton;
QT_END_NAMESPACE
#define NA_TEXT "n/a"
#define MINUS_TEXT "-"
class SofMainWindow : public QWidget, public Ui::SofMainWindowWnd
{
Q_OBJECT
public:
SofMainWindow();
~SofMainWindow();
void init();
void setGameText(const QString &, int);
void setConsoleText(const QString &, int, bool);
bool getAutoEnterMode() const {return autoEnterMode;};
void setAutoEnterMode(bool);
QDomElement exportAppearanceSettings(QDomDocument &xmlDoc) const;
QDomElement exportSlotsSettings(QDomDocument &xmlDoc) const;
protected:
struct StatWidgets {
QLabel *caption;
QLabel *value;
};
struct StatCapInitVal {
QString caption;
QString initVal;
};
QHash<int, StatWidgets> footerStatWidgets;
QHash<int, int> statisticFooterPos; // Номер позиции элемента статистики в footer-е
QHash<int, StatCapInitVal> statisticCapInitVal; // Название элемента статистики и начальные значения
QHash<int, StatWidgets> statisticWidgets; // Для хранения указателей на элементы QLabel окна статистики
int maxEventSlotId; // Максимальный текущий идентификатор слота
int usedEventSlots; // Использовано слотов
QVector<int> eventSlots; // Cлужебные структуры слотов событий и уведомлений
void closeEvent(QCloseEvent *evnt);
void initStatisticData(); // Заполнение массивов статистики начальными значениями
void fillSlotCombo(QComboBox* slotCombo);
void setFooterStatisticValue(int statisticId, const QString &valString);
void setStatisticValue(int statisticId, const QString &valString);
void fullUpdateFooterStatistic();
void setStatisticCaptionText();
void getAllDataFromCore();
void updateValue(int valueId, const QString &valString);
void changePersStatus();
void initEventSlots();
int getEventSlot();
bool freeEventSlot(int id);
bool setEventValue(int id, QString* caption, QString* value);
void setTimeout(int value);
void scrollMapNewPosition(const MapPos &pos);
void scrollMapToPersPosition();
void setCurrentHealth(int);
void setCurrentEnergy(int);
void setCurrentExperience(long long);
void setMaximumExperience(long long);
void showThingsSummary();
void loadSlotsSettings(const QDomElement &xml);
void loadAppearanceSettings(const QDomElement &xml);
private:
static QList< QPair<int, QString> > statisticXmlStrings;
int settingTimeOutDisplay;
int selectedMapElement;
QDateTime* timeoutStamp;
QTimer* timeoutTimer;
int timeoutEventSlot;
int queueEventSlot;
bool queueShowFlag;
bool thingsChanged;
int currentPage;
QMenu* mapMenu;
QMenu* thingsMenu;
QAction* actionMarkMapElement;
QAction* actionMoveMapElement;
QAction* actionRemoveMapElement;
QAction* actionSetThingPrice;
QAction* actionThingsParamToConsole;
QTabBar* thingsTabBar;
QList<FontLabel*>fontLabelGroup;
QButtonGroup* fontButtonGroup;
ThingsModel* thingsTableModel;
QList<ThingFilter*> filtersList;
bool autoEnterMode;
int thingsIface;
QString lastMapForMoveElement; // Запоминается имя карты последнего переноса элемента
long long experienceMax; // Нужно для расчета делителя в QProgressBar
long long experienceCurr;
int settingWindowSizePos;
public slots:
void valueChanged(int eventId, int valueType, int value); // Приходят сообщения и событиях, часто об обновлении статистики.
void updateThingFiltersTab(); // Обновляет список (имена) табов у вещей
void showQueueLen(int); // Отображение очереди команд
void chooseFont(QAbstractButton* button); // Нажата кнопка выбора фонта
private slots:
void changePage(int index);
void activateMainPage();
void activateFightPage();
void activatePersInfoPage();
void activateThingsPage();
void activateStatPage();
void activateSettingsPage();
void resetCommonStatistic();
void resetFightStatistic();
void applySettings();
void saveSettings();
void resetGameJid();
void userCommandChanged();
void userCommandReturnPressed();
void timeoutEvent();
void saveMap();
void createMap();
void clearMap();
void mapShowContextMenu(const QPoint &);
void textShowContextMenu(const QPoint &);
void consoleShowContextMenu(const QPoint &);
void moveMapElement();
void removeMapElement();
void markMapElement();
void showThings(int);
void thingsShowContextMenu(const QPoint &);
void setThingPrice();
void thingParamToConsole();
void persThingsChanged();
void persParamChanged(int, int, int);
};
#endif