WIP: Render fogs with one draw call per fog instead of re-drawing every surface inside #1888
+224
−115
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Adapt the global fog shader to use a vertex position so it can draw finite-sized fogs. Right now it is only implemented for fogs that the viewer is inside of, but this is enough to fix the artifacts with MSAA as in #1480 (comment). Later I will update the PR with commits to draw fogs the viewer is outside of this way as well.