fix: prevent delayed knockback teleport from overriding /back after death. Reported on Discord.#344
fix: prevent delayed knockback teleport from overriding /back after death. Reported on Discord.#344
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…eath. Reported on Discord.
Summary of ChangesHello @vLuckyyy, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request resolves a critical bug reported on Discord where delayed knockback teleports could interfere with player actions, specifically the Highlights
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Code Review
This pull request successfully addresses the issue of delayed knockback teleports occurring after a player's death, which could interfere with /back functionality. The changes in KnockbackService now correctly check if a player is still in combat and alive before applying knockback. Additionally, the Region.contains method has been improved to correctly handle locations in different worlds, and a test has been added for this case.
However, I've identified a significant issue in KnockbackService where Player objects are captured in delayed tasks. This can lead to errors if a player logs out and back in before the task executes. I've provided suggestions to resolve this by fetching the player object from the server at execution time to ensure the code's stability.
This PR fixes a race condition in EternalCombat where a delayed knockback/teleport could still run after player death and overwrite the location used by /back (Essentials/HuskHomes). It also fixes region checks to include world validation (World), not only coordinates.