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Pull requests list

SystemBuffer apply() delegates to queue(), which now must be implemented A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22832 opened Feb 6, 2026 by kfc35 Loading…
Make the old and new archetype available in lifecycle observers A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22828 opened Feb 6, 2026 by chescock Loading…
Remove short circuit logic workaround A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22827 opened Feb 6, 2026 by goodartistscopy Loading…
Add max_mip_count to Bloom A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22826 opened Feb 6, 2026 by beicause Loading…
Implement Premultiplied Alpha for OIT A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22821 opened Feb 5, 2026 by Schmarni-Dev Loading…
use scene names if they exist A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22820 opened Feb 5, 2026 by ChristopherBiscardi Loading…
Mutually exclusive components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22818 opened Feb 5, 2026 by eugineerd Loading…
Fixes panic when using Option<Gizmos> A-ECS Entities, components, systems, and events A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22812 opened Feb 5, 2026 by kfc35 Loading…
Switch clustering to use per-froxel linked lists if storage buffers are in use. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22811 opened Feb 5, 2026 by pcwalton Loading…
new crate: bevy_platform_services A-Utils Utility functions and types S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22806 opened Feb 5, 2026 by viridia Loading…
Fix: Draw Gizmos in the same frame they are created (by moving update_gizmo_meshes to run in PostUpdate) A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22802 opened Feb 4, 2026 by kfc35 Loading…
Fix Gizmos not drawing On<Pointer<Drag>>, Observers generally, and Triggered Systems A-ECS Entities, components, systems, and events A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22800 opened Feb 4, 2026 by kfc35 Loading… 0.18.1
3
4
Reuse generate_view_layouts in MeshPipelineViewLayouts creation A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22798 opened Feb 3, 2026 by levydsa Loading…
VertexAttributeValues supports more VertexFormat A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22796 opened Feb 3, 2026 by beicause Loading…
Fallback to borderless fullscreen when monitor is unavailable A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Linux Specific to the Linux desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22792 opened Feb 3, 2026 by francisdb Loading…
Rename on_replace/Replace to on_discard/Discard A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22789 opened Feb 3, 2026 by jonas-meyer Loading…
Rename AnimationGraph to BlendGraph A-Animation Make things move and change over time C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#22782 opened Feb 2, 2026 by Hilpogar Loading…
Improve Order Independent Transparency example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Blocked This cannot move forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#22781 opened Feb 2, 2026 by goodartistscopy Loading…
New crate: bevy_user_prefs A-Editor Graphical tools to make Bevy games C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22770 opened Feb 1, 2026 by viridia Loading…
Adds and (mostly) Implements an Obb2d BoundingVolume - 2D Oriented Bounding Boxes A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out. X-Contentious There are nontrivial implications that should be thought through
#22748 opened Jan 30, 2026 by kfc35 Loading…
Update cosmic-text requirement from 0.16 to 0.17 C-Dependencies A change to the crates that Bevy depends on
#22743 opened Jan 30, 2026 by dependabot bot Loading…
Update notify-debouncer-full requirement from 0.6.0 to 0.7.0 C-Dependencies A change to the crates that Bevy depends on
#22742 opened Jan 30, 2026 by dependabot bot Loading…
Stroke font text gizmos A-Gizmos Visual editor and debug gizmos A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22732 opened Jan 29, 2026 by ickshonpe Loading…
Allow external motion vector injection into prepass textures A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22723 opened Jan 27, 2026 by kurtkuehnert Loading…
Make reflection optional A-Reflection Runtime information about types D-Macros Code that generates Rust code M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22721 opened Jan 27, 2026 by atlv24 Loading…
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