Fix: Improvements to card swipe animations and gesture handling#14
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dadalar merged 4 commits intodadalar:masterfrom Feb 11, 2025
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Ensured the card being swiped is always above the stack during dismissal animation by managing zIndex.
Disabled interactions with clickable elements (e.g., buttons) on cards while swiping to prevent unintended actions caused by simultaneous gestures.
Fixed an issue causing debug errors during rapid swipes due to improper synchronization of translation animation states: Invalid sample AnimatablePair<AnimatablePair<CGFloat, CGFloat>, AnimatablePair<CGFloat, CGFloat>>(first: SwiftUI.AnimatablePair<CoreGraphics.CGFloat, CoreGraphics.CGFloat>(first: -2.0, second: 0.0), second: SwiftUI.AnimatablePair<CoreGraphics.CGFloat, CoreGraphics.CGFloat>(first: 0.0, second: 0.0)) with time Time(seconds: 0.0) > last time Time(seconds: 0.016671041666995734)
…her gesture Ensured proper gesture state reset to avoid cards being stuck in an intermediate position when DragGesture is interrupted by another gesture. For example, if a second finger taps the card during a swipe, the onEnded callback now triggers correctly.
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This PR fixes multiple issues with animations and gestures in CardStackView: