Computer Science student | Backend & Infrastructure | Security & Game Dev | Hardware Hacking
Coding since age 11. 3+ years of professional and impactful experience building backend systems, automation tools, security platforms, games, and hardware projects.
Programming & Frameworks: C#, C++, Java, Python, PHP, .NET, Symfony, HTML/CSS, MySQL
DevOps & Automation: Docker, Server Administration, Automation & Scripting, QA & Testing
Platforms & Tools: Windows/macOS/Linux/Android/iOS, Git & Version Control, Office365, Adobe Suite
Other: Security research, game dev, graphics programming, education tools
Licensed platform for 50+ business clients. Detects web vulnerabilities including SQL injection and provides actionable remediation. Public repo showcases methodology and safe reporting examples
Successfully ran 10th Gen Intel iGPU on a B500 chipset, a previously “impossible” combination.
Minecraft plugin to reduce elytra lag on 1.16-1.18 servers. Archived for reference, showcases server-side optimization skills.
Accurate Source1-style movement physics: jumps, strafing, friction, and first-person controls. Demo GIFs/screenshots included.
Probability-based game engine with separate GUI integration. Demonstrates design separation and probability logic handling.
Lightweight 3D renderer supporting shaders, transforms, and basic lighting. Focused on performance, modularity, and low-level graphics programming.

