Skip to content

voltaroi/Pixen

Repository files navigation

🧱 Level Editor — Controls & Features

🖱️ Basic Controls

  • Left-click a texture in the bottom palette → Select that texture to paint on the map.
  • Left-click on the map → Place the selected texture (a tile).
  • If you hold the left mouse button, you can paint continuously over the map.
  • Right-click on the mapRemove a texture at the clicked position.
    • If you hold the right mouse button, you can erase continuously.

🎯 Sprite Management

  • Right-click on a sprite (enemy, key, player, level exit point)Move the sprite.
  • Ctrl + Right-click on a spriteDelete the sprite.

🧩 Interface Buttons

🕹️ Button 💡 Function
Rotate Player Rotates the player’s spawn direction.
Add Enemy Spawns an enemy (yellow dot) in the top-left corner of the map.
Add Key Spawns a key (red dot) in the top-left corner of the map.
Walls Switch to wall editor mode.
Floors Switch to floor editor mode.
Ceiling Switch to ceiling editor mode.
Show Sprites Show or hide all sprites on the map.
Save Save the current level.
Load Load the saved version of the current level.
Next Level Go to the next level.
Before Level Go to the previous level.
Play Launch the game using the currently selected level.

💾 Tips

  • 💡 Remember to save frequently before testing or switching levels.
  • 🔁 All sprites (enemies, key, player) can be moved or deleted at any time.
  • 👁️ Use Show Sprites to clear the view and focus on the map layout.

🧠 Level Design Tips

Combine different textures and sprites to create:

  • Combat zones (walls + enemies)
  • Key puzzles (red key → linked door)
  • Transition areas between levels (custom floor & ceiling combinations)

🎮 Have fun building your own levels!

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors